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AI Insights · Timothy · July 2022

Top 5 Ultracasual Games on iOS in South Africa Q2 2022

Explore the performance of the top 5 ultracasual games on iOS in South Africa during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Ultracasual Games on iOS in South Africa Q2 2022

The second quarter of 2022 saw interesting trends for the top 5 ultracasual games on iOS in South Africa. These games showcased varied performances in weekly downloads, revenue, and active users, offering a glimpse into their popularity and user engagement. Here’s a detailed look at how each game fared:

Fill The Fridge!, published by Rollic Games, experienced fluctuations in its weekly downloads, starting at approximately 3.9K and dropping to a low of 1.3K in mid-May before rebounding to 2.6K by the end of June. Revenue showed a relatively stable trend, hovering around $50 to $60 each week. Weekly active users saw a dip from around 7.1K at the beginning of the quarter to about 4.3K in mid-May, followed by a recovery to approximately 6.4K by the end of June.

Draw it by Kwalee Ltd had a notable increase in weekly downloads, starting from a modest 65 and reaching up to 952 by early June. This surge in downloads was mirrored by a steady rise in weekly active users, peaking at around 1.7K in mid-June. Revenue also saw a modest increase, reaching up to $58 by late June.

Fidget Toy 3D - Pop It Trading, published by Le Anh Pham, maintained a consistent pattern in weekly downloads, fluctuating between 200 and 600. The game did not generate any revenue during this period. However, weekly active users remained stable, averaging around 1.8K to 2.1K throughout the quarter.

Sponge Art from AI Games FZ saw a gradual increase in weekly downloads, from around 350 at the end of March to 654 by the end of June. The game’s revenue was negligible during this period. Weekly active users also showed an upward trend, beginning at 862 and growing to about 1.3K by the end of the quarter.

Acrylic Nails! by Crazy Labs experienced a varied trend in weekly downloads, starting at 430 and dropping to a low of 165 before recovering to 553 in mid-June. Revenue remained relatively stable, ranging from $47 to $110 weekly. Active users saw a slight decline from around 1.3K at the start of the quarter to 919 in early June, then rising back to 1.1K by the end of the month.

These insights are based on data from Sensor Tower, which provides comprehensive analytics on app performance. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022